When you press a button, a notice is sent to your peer. This message can take time to arrive, so it is sent with the timestamp of the action.
Your opponent continues to display frames, as if you did nothing. When a message arrives, eroneous frames are replayed offscreen to fix the game's state, this is the rollback.
Popular in versus games, it avoids to freeze while waiting for inputs.
Pepper&Carrot self-published comics books in English version are now available!
Get your own copies on: https://www.davidrevoy.com/shop
Flamegraphs for NES games. Pretty straightforward, and incredibly useful: it already pointed me to two "//TODO Optimze it" code sections 😅
The second beta for #Krita 4.4.0 is out! https://krita.org/en/item/second-beta-out-for-krita-4-4-0/ Please test, report, boost!
WOOHHHHOOOOOOOOOOOOO! The last batch of printed proof looks perfect! Finally, after one year of struggle... Quick blog post: https://www.davidrevoy.com/article788/
I implemented the bomb ability, and made it act more like bombs in Kirby Super Star so they're faster.
You can still place bombs in the air like in Pocket Bomberman, for the same sort of tricks. I tried having it where the bombs got placed directly underneath you but that was vastly overpowered. But maybe overpowered (but fun!) mechanics call for being made into temporary powerups!
Happy 29th birthday, #Linux.
This is the same day, that back in 1991 a young Linus Torvalds announced their new operating system and said: "just a hobby, won't be big and professional like gnu".
My, how times change huh.
Bon j'ai balancé https://hostux.network sur une petite VM rien que pour le site.. au moins il restera en ligne en cas de problème sur les autres serveurs...
Developping for the NES, whenever I decide to!
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